Limbo (or Abyss) is the term used for a layer that exists to catch things that fall through the cracks in the world. Others lurk inside limbo, as well as people who have had their connections to the world completely severed or when whatever harvests the soul of the dead refuses to take them and drops them in. It is also known as the Abyss to Others.

Bogeymen are born here and it is later confirmed that their anger and hatred eventually boil over and allow them to surface. It still has a hold on them, however, and can take them back. Practitioners who fall through the cracks no longer have their powers, but retain their knowledge.


There are many theories to how Limbo came to be. Eva states that it is the ground-level of the world, where it all began. Zoey Artana theorizes that each manifestation was once a demesne, and it was attached to some vital process of reality.  Through this vital process, it came to devour other demesnes and objects, and it swelled in size.  It connected to other such areas, and formed the backbone for what might otherwise have been the original void.

Void was an endless storm of everything under the sun, a great elemental grinder to churn up all which fell into its reach, but over time it became more civilized as other demesnes and Gods also fell into Limbo when forgotten or the ones who maintained them pass on, becoming part of it and determining the rules. The gods sleep in the walls and bring logic while demesnes bring memories of their masters.

Despite the nature of Limbo it fulfills an essential need the universe has, the need for healthy entropy.


The DrainsEdit

Also known as the Sewers or Compost Heap, it is a manifestation, where the sky above is nothing but sheer darkness that has a weight and presses down, making you want to crawl in the mud beneath your feet. Bits and pieces of things from the real world could be found there too. It's a constantly evolving maze that's only growing as more and more things fall through the cracks, but the different parts are connected to one another via tunnels and small lights.

The ForestEdit

Another manifestation is The Forest, where the Faceless Woman arose from.

The TentementsEdit

A manifestation of steep vertical surfaces that look like apartments, the air is thick with choking dust, fog, and darkness.  The bottom disappears into darkness and fog for  a good kilometer or five, red and orange lights around that flicker violently. The windows are spaced too far apart, or clustered, and took different forms as sections of building had fallen and somehow jammed together, like a game of Tetris. Anything that looks easy is a trap and the hand holds are riddled with insects, broken glass, or other obstacles, while the insides are nests for Others and Bogeymen.

The Library Edit

A manifestation that occurred when the Hillglades House fell through the cracks, stairwells and bookshelves lay along every wall, books filling them as water and dirt flowed in along the sides, streaming along the surfaces, turning what had been conventional novels into sodden messes. This manifestation of of the abyss is aggressive, actively targeting and attacking those within it and shifting around at inopportune times, changing the landscape. The books are either empty or hold things you don't want to meet. Anyone making noise within the library is subsequently attacked by the Others or a giant set of hands.


Inside any manifestation certain rules hold true, such as cardinal directions. You are what you eat and lose your sense of Self. Its entire purpose is to break down whatever falls in and, if you want out, the only way is to go through by changing, adapting, eating, and getting stronger. It forces you to deal with either a manifestation of your past (shadow of memories), present (visions), or future (dreams), usually one or the other and the forms can vary, but never normally all three.

When attempting to have someone conform using traumas of their past, it may manifests as a black version of some aspect of their memories. These solid entities aren't actually Others, but parts of the people in question that they have been trying to run away from. Most people flee from it, others kill them and essentially get rid of the memories that composed them in the process, but it is possible to accept them.

Likewise, when sleeping the person can see a possible future and then take actions to confront or reject it, or rid themselves of the need for sleep to abandon them as well. A person with visions of the present can choose to ignore them or run away from them as some times it is easier to remain in Limbo rather than face what awaits in reality, but they can backtrace their steps to receive the full message and learn what they need to do.

By cooperating with Limbo, it provides an avenue of escape should the person in question be able to reach it. However, it will still have a hold on them and can pull them back.


Some ways to escape include:

  • Visiting places where it’s closer to the real world than others where you must:
    • Conform: Cooperating with the forces driving Limbo in some way, you become sensitive enough to possibly find a way out, although most who do no longer desire to leave.
    • Adapt: Green Eyes stated that in one part, you have to swim against a current for a while without a chance to surface, meaning you must  change enough to resist the current and breathe underwater.
    • Become powerful enough: Some parts are guarded by really strong things that eat you if you're too weak or make you agree to carry something back.
  • Have someone visit Limbo and pull you out: This is the only way to get back to the material world while maintaining your sense of Self, but practitioners usually only seek out the worst monsters since finding someone specific is difficult. Pracitioners can open a way by using a circle and sacrificing something valueable to it that they will never get back.
  • Become a Bogeyman: Filled with rage and malice, Bogeymen bubble up into the material world.

Notable ResidentsEdit

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